Top Leading Companies of GCC Augmented and Virtual Reality Market – MarkNtel

Top Leading Companies of GCC Augmented and Virtual Reality Market – MarkNtel

MarkNtel Advisors – Leading Market Research Company found GCC Augmented and Virtual Reality Market is expected to reach 39% CAGR Growth By 2028.

This report provides a comprehensive analysis of the GCC Augmented and Virtual Reality Market, with a focus on market size, segmentation, key players, geographical analysis, and growth in the coming years. The expert team of analysts invested considerable time and effort in collecting and analyzing the latest market data, producing a comprehensive and current report that provides valuable insights for decision-makers, including business owners and analysts.

Comprehensive Analysis of the GCC Augmented and Virtual Reality Market

Base Year: 2022

Forecast Years: 2023-2028

Historical Years: 2018-2021

In case you missed it, we are currently revising our reports. Click on the below to get the latest research data with forecast for years 2024 to 2030, including market size, industry trends, and competitive analysis. It wouldn’t take long for the team to deliver the most recent version of the report.

If you’re interested in the assumptions considered in this study, you can download the PDF brochure-  - https://www.marknteladvisors.com/query/request-sample/gcc-ar-vr-market.html

Scope of the GCC Augmented and Virtual Reality Market Report:

The GCC Augmented and Virtual Reality market is projected to grow at a CAGR of around 39% during the forecast period, i.e., 2023-28. The market is presumed to enhance owing to the growing usage of Augmented Reality (AR) & Virtual Reality (VR) technologies across a variety of sectors, including healthcare, education, retail, and entertainment. After the impact of the COVID-19 pandemic, i.e., during 2021-2022, the adoption of these technologies grew as businesses & organizations explored novel ways to interact with clients & staff online.In general, technical developments, rising investments, and the rising demand for immersive & interactive experiences across various industries have been fueling the market's growth trajectory during the historical years.

Which prominent factor is expected to drive the GCC Augmented and Virtual Reality Market during 2023-28?

In GCC, the adoption of augmented & virtual reality is rising significantly across the gaming industry as game creators are utilizing this technology to create immersive gaming experiences. In addition, the popularity of games like Fortnite & Pokemon Go across countries like the UAE, Qatar, etc., has increased public awareness of the potential applications & advantages of the technology in other fields, including tourism, healthcare, and education.

Furthermore, due to the popularity of these technology-based games, there is now a desire for similar experiences across other industries as well. Hence, to achieve sharper visuals, quicker processing, and more lifelike experiences, this technology experienced a significant demand in the gaming industry across the GCC region.

What are the different Segment Available in the GCC Augmented and Virtual Reality Market?

By Technology

  • AR technology:
    • Marker-based AR technology:
      • Active Marker
      • Passive Marker
    • Marker-less AR technology
      • Model-base Tracking
      • Image processing-based Tracking
      • Anchor-based AR
    • VR Technology
      • Non-immersive Technology
      • Semi-immersive and Fully-Immersive Technology

By Device Type

  • AR Devices
    • Head Mounted Displays
      • AR Smart Glasses
      • Smart Helmets
    • Head-Up Displays
  • VR Devices
    • Head Mounted Displays
    • Gesture Control Device
    • Projector and Display Wall

By Offering

  • Hardware
    • Sensors
    • Semiconductor Components
    • Display and Projectors
    • Position Trackers
    • Cameras
    • Others
  • Software
    • Software Development Kits
    • Cloud-based Services

By End User

  • E-Commerce & Retail
  • Industrial Manufacturing
  • Energy
  • Education
  • Automotive
  • Defence & Aerospace
  • Healthcare
  • Construction Industry
  • Agriculture
  • Gaming & Entertainment
  • Others

By Country

  • The UAE
  • Saudi Arabia
  • Qatar
  • Kuwait
  • Bahrain
  • Oman.

Browse Full Report Along with TOC and Figures - https://www.marknteladvisors.com/research-library/gcc-ar-vr-market.html

Leading GCC Augmented and Virtual Reality companies operating in the Market

  • Sony Corporation
  • Lenovo
  • Autodesk Inc.
  • HTC Corporation
  • Google
  • Barco
  • HP Development Company L.P.
  • Microsoft
  • LG Electronics
  • Meta
  • Others.

*Reports Delivery Format - Market research studies from MarkNtel Advisors are offered in PDF, Excel and PowerPoint formats. Within 24 hours of the payment being successfully received, the report will be sent to your email address

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We are a leading market research company, consulting, & data analytics firm that provides an extensive range of strategic reports on diverse industry verticals. We deliver data to a substantial & varied client base, including multinational corporations, financial institutions, governments, & individuals, among others.

Our specialization in niche industries & emerging geographies allows our clients to formulate their strategies in a much more informed way and entail parameters like Go-to-Market (GTM), product development, feasibility analysis, project scoping, market segmentation, competitive benchmarking, market sizing & forecasting, & trend analysis, among others, for 15 diverse industrial verticals.

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