MarkNtel Advisors – Leading Market Research Company found GCC Augmented and Virtual Reality Market is expected to reach 39% CAGR Growth By 2028.
This report provides a comprehensive analysis of the GCC Augmented and Virtual Reality Market, with a focus on market size, segmentation, key players, geographical analysis, and growth in the coming years. The expert team of analysts invested considerable time and effort in collecting and analyzing the latest market data, producing a comprehensive and current report that provides valuable insights for decision-makers, including business owners and analysts.
Comprehensive Analysis of the GCC Augmented and Virtual Reality Market
Base Year: 2022
Forecast Years: 2023-2028
Historical Years: 2018-2021
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Scope of the GCC Augmented and Virtual Reality Market Report:
The GCC Augmented and Virtual Reality market is projected to grow at a CAGR of around 39% during the forecast period, i.e., 2023-28. The market is presumed to enhance owing to the growing usage of Augmented Reality (AR) & Virtual Reality (VR) technologies across a variety of sectors, including healthcare, education, retail, and entertainment. After the impact of the COVID-19 pandemic, i.e., during 2021-2022, the adoption of these technologies grew as businesses & organizations explored novel ways to interact with clients & staff online.In general, technical developments, rising investments, and the rising demand for immersive & interactive experiences across various industries have been fueling the market's growth trajectory during the historical years.
Which prominent factor is expected to drive the GCC Augmented and Virtual Reality Market during 2023-28?
In GCC, the adoption of augmented & virtual reality is rising significantly across the gaming industry as game creators are utilizing this technology to create immersive gaming experiences. In addition, the popularity of games like Fortnite & Pokemon Go across countries like the UAE, Qatar, etc., has increased public awareness of the potential applications & advantages of the technology in other fields, including tourism, healthcare, and education.
Furthermore, due to the popularity of these technology-based games, there is now a desire for similar experiences across other industries as well. Hence, to achieve sharper visuals, quicker processing, and more lifelike experiences, this technology experienced a significant demand in the gaming industry across the GCC region.
What are the different Segment Available in the GCC Augmented and Virtual Reality Market?
By Technology
- AR technology:
- Marker-based AR technology:
- Active Marker
- Passive Marker
- Marker-less AR technology
- Model-base Tracking
- Image processing-based Tracking
- Anchor-based AR
- VR Technology
- Non-immersive Technology
- Semi-immersive and Fully-Immersive Technology
- Marker-based AR technology:
By Device Type
- AR Devices
- Head Mounted Displays
- AR Smart Glasses
- Smart Helmets
- Head-Up Displays
- Head Mounted Displays
- VR Devices
- Head Mounted Displays
- Gesture Control Device
- Projector and Display Wall
By Offering
- Hardware
- Sensors
- Semiconductor Components
- Display and Projectors
- Position Trackers
- Cameras
- Others
- Software
- Software Development Kits
- Cloud-based Services
By End User
- E-Commerce & Retail
- Industrial Manufacturing
- Energy
- Education
- Automotive
- Defence & Aerospace
- Healthcare
- Construction Industry
- Agriculture
- Gaming & Entertainment
- Others
By Country
- The UAE
- Saudi Arabia
- Qatar
- Kuwait
- Bahrain
- Oman.
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Leading GCC Augmented and Virtual Reality companies operating in the Market
- Sony Corporation
- Lenovo
- Autodesk Inc.
- HTC Corporation
- Barco
- HP Development Company L.P.
- Microsoft
- LG Electronics
- Meta
- Others.
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